URL:
<http://gna.org/bugs/?11731>
Summary: Wesnoth segfaults on AI turn when any unit has
incorrect advanceto=
Project: Battle for Wesnoth
Submitted by: turin
Submitted on: Sunday 05/25/2008 at 19:21
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.5.0+svn
Operating System: Debian Etch
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Details:
Basically, whenever it is the AI's turn, it evaluates every single unit in
the game - by which I mean every single unit whose WML was evaluated, not
just the ones that it has available to recruit - and if any of them have
advanceto=s to nonexistent units, Wesnoth will segfault.
Now, it's nice that Wesnoth complains about wrong advanceto=s all the time
(as opposed to only when a unit actually tries to advance and realizes it has
nothing to go to), but having it segfault on the AI's turn is not ideal...
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<http://gna.org/bugs/?11731>
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