Follow-up Comment #5, bug #11869 (project wesnoth):
I wonder if bug #11931 is related.
I have confirmed the crash has nothing to do with python or AIs. To recreate
this crash, simply do the following:
1) start wesnoth
2) select multiplayer game
3) select local game
4) create game via "ok" button - this starts new thread
5) From game lobby, hit "cancel" button - terminates thread
6) repeat from step 2 until game crashes
I suspect it has something to do with resource access from two threads.
Perhaps the new thread accesses a resource which is no longer available from
the original (parent) thread?
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