Follow-up Comment #4, patch #1079 (project wesnoth):
Hi,
I noticed I still had certain cases where it would show our current HP as the
result of levelling up, not our max HP.
Incidentally, there is some crufty code in attack_prediction.cpp that could
be rewritten to make more sense, like the following:
for (i = 0; summary[0][i] == 0; i++) {};
return i;
Would sanifying this be useful?
(file #4519)
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