Follow-up Comment #4, patch #1079 (project wesnoth):

Hi,

I noticed I still had certain cases where it would show our current HP as the
result of levelling up, not our max HP.

Incidentally, there is some crufty code in attack_prediction.cpp that could
be rewritten to make more sense, like the following:

  for (i = 0; summary[0][i] == 0; i++) {};
  return i;

Would sanifying this be useful?

(file #4519)
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