Follow-up Comment #1, bug #11988 (project wesnoth):
That's bacically how they are parsed.
From what i've seen in the code when an event with multiple name is read it
is stored into multiple events, one by name.
Part of the bug might come from this.
I think the correct way should either :
- generate one event of type "turn 1,turn 2,turn 3,turn 4"
or
- generate four events, one for each of the following types : "turn 1", "turn
2", "turn 3" and "turn 4"
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