Update of bug #12242 (project wesnoth):
Status: Need Info => Confirmed
Assigned to: esr => boucman
Summary: Enhanced unit ability in Masked Dwarves? => AI
controlling Dwarvish Thunderguard appears to fire twice in response to
missile attacks
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Follow-up Comment #4:
I've now observed this at the beginning of THoT::The Underlevels. The bug
occurs when the AI is firing in response to a player missile attack. The
sound effect and animation play twice, but the unit is not actually firing
twice; we can tell this because he doesn't inflict damage.
To reproduce, load the attached savefile and do missile attacks (with Lords
and White Mage) on the enemy Thunderguards. Once in a while (not always)
you'll get the double-shot effect
Hmmm...Cathy, re-testing in the other room, says she just saw it happen
during an AI turn.
I think suokko is right and this is some sort of animation engine problem.
Assigning to boucman.
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