URL:
  <http://gna.org/bugs/?12305>

                 Summary: Game crash after (bat's?) pathfinding bug
                 Project: Battle for Wesnoth
            Submitted by: mmanciop
            Submitted on: Friday 09/12/2008 at 14:52
                Category: Bug
                Severity: 5 - Blocker
                Priority: 5 - Normal
              Item Group: Artificial Intelligence
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.4.5
        Operating System: Mac OS X 10.5

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Details:

In the 'Clearing the Mines' scenario (Northern Rebirth campaign), the IA
makes the game crash by dispatching bats on exes already occupied by other
troops.

It seems to me that this bug is related just with this scenario. Restarting
the scenario has always eventually led me in stepping into this bug. And I
haven't seen it occurring in any other scenario (played most of the campaigns
in of the 1.4.5 version).

Most surprisingly, the bug is always triggered by bats (but it might well be
because they are way more mobile than the other enemy troops, and I always
end up facing them first on this map).

Please find attached a savegame in which the bug occurs as long as the
Fugitive in the NW end of the player's army does not kill the attacking bats.



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File Attachments:


-------------------------------------------------------
Date: Friday 09/12/2008 at 14:52  Name: NR-Clearing_the_Mines_Turn_5.gz 
Size: 60kB   By: mmanciop
Just end the turn. The IA should attack the Fugitive at NW end of the
player's army, and the game will crash.
<http://gna.org/bugs/download.php?file_id=4791>

    _______________________________________________________

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