URL:
<http://gna.org/bugs/?12305>
Summary: Game crash after (bat's?) pathfinding bug
Project: Battle for Wesnoth
Submitted by: mmanciop
Submitted on: Friday 09/12/2008 at 14:52
Category: Bug
Severity: 5 - Blocker
Priority: 5 - Normal
Item Group: Artificial Intelligence
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.4.5
Operating System: Mac OS X 10.5
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Details:
In the 'Clearing the Mines' scenario (Northern Rebirth campaign), the IA
makes the game crash by dispatching bats on exes already occupied by other
troops.
It seems to me that this bug is related just with this scenario. Restarting
the scenario has always eventually led me in stepping into this bug. And I
haven't seen it occurring in any other scenario (played most of the campaigns
in of the 1.4.5 version).
Most surprisingly, the bug is always triggered by bats (but it might well be
because they are way more mobile than the other enemy troops, and I always
end up facing them first on this map).
Please find attached a savegame in which the bug occurs as long as the
Fugitive in the NW end of the player's army does not kill the attacking bats.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Friday 09/12/2008 at 14:52 Name: NR-Clearing_the_Mines_Turn_5.gz
Size: 60kB By: mmanciop
Just end the turn. The IA should attack the Fugitive at NW end of the
player's army, and the game will crash.
<http://gna.org/bugs/download.php?file_id=4791>
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<http://gna.org/bugs/?12305>
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