Update of bug #12305 (project wesnoth):
Status: None => Fixed
Operating System: Mac OS X 10.5 => any
Summary: Game crash after (bat's?) pathfinding bug => Game
crash when AI attacks invisible unit
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Follow-up Comment #2:
http://www.wesnoth.org/forum/viewtopic.php?f=5&t=22066
"One new bug was introduced with this release. That is the AI might try,
after being ambushed, to move a unit to the location where the ambushed unit
is located resulting in a crash. A fix for this is included in this commit."
So workaround is not to let your front-line troops use invisibility.
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