Update of bug #12305 (project wesnoth):

                  Status:                    None => Fixed                  
        Operating System:           Mac OS X 10.5 => any                    
                 Summary: Game crash after (bat's?) pathfinding bug => Game
crash when AI attacks invisible unit

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Follow-up Comment #2:

http://www.wesnoth.org/forum/viewtopic.php?f=5&t=22066

"One new bug was introduced with this release. That is the AI might try,
after being ambushed, to move a unit to the location where the ambushed unit
is located resulting in a crash. A fix for this is included in this commit."

So workaround is not to let your front-line troops use invisibility.

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Reply to this item at:

  <http://gna.org/bugs/?12305>

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