Update of bug #12450 (project wesnoth):
Status: None => Confirmed
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Follow-up Comment #1:
it seems the game generally doesn't behave very well during disk-full
incidents on windows. On windows xp, trunk built with mingw, with a near-full
drive set as the --config-dir, I get what seems to be an infinite loop inside
boost. This could be a boost issue, need to test with a newer version of
iostreams.
/boost/iostreams/detail/adapter/non_blocking_adapter.hpp:42 seems to be where
the loop happens, it just spins there.
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