URL:
  <http://gna.org/patch/?1109>

                 Summary: EI-Weldyn_Besieged Scenario Balancing
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Wednesday 10/29/2008 at 22:10 CET
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: [EMAIL PROTECTED]
             Open/Closed: Open
         Discussion Lock: Any

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Details:


The Weldyn Besieged scenario (as of 1.5.4) does not provide a challenge
suitable for the end of the Eastern Invasion campaign. I modified the
original WML to make the following changes:

1) Lich names are hidden until the player attacks the lich
2) Mal-Ravanal (and five other liches) are randomly assigned starting
locations (more precisely, six liches are randomly assigned names when the
player attacks them)
3) Mal-Drakanal was moved to the keep directly North of Weldyn (the AI in
that keep tends to expose itself by capturing a second town)
4) the mystery liches gain gold (and Mal-Ravanal gains level 3 recruits) when
revealed
5) Mal-Ravanal is more likely to be one of the final liches revealed than one
of the first


These changes make the scenario a fitting end to the campaign. 
My modifications were limited to the scenario cfg file, but I haven't run
wmlint and I strongly suspect it will complain about Mal-Ravanal not being
defined at the beginning of the scenario.

Anyway, please review my modifications for inclusion in the official campaign
source. Thank you.





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File Attachments:


-------------------------------------------------------
Date: Wednesday 10/29/2008 at 22:10 CET  Name: 18b.Weldyn_Besieged.cfg  Size:
8kB   By: None

<http://gna.org/patch/download.php?file_id=4954>

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