Follow-up Comment #3, patch #1109 (project wesnoth):
Now the code's a little too simple. Nothing prevents the "Reveal" event from
occurring each time you hit the same lich. So the lich ends up changing its
name each attack, until all the names are used. On the next attack, the
computer thinks for a few moments then renames the lich "used".
Perhaps you could filter on second_unit.name = "?" as well?
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