URL:
  <http://gna.org/bugs/?12565>

                 Summary: Make MOVE_UNIT work for paths
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Montag 03.11.2008 um 13:37 CET
                Category: Feature Request
                Severity: 2 - Minor
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: [EMAIL PROTECTED]
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.5
        Operating System: any

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Details:

At the moment the macro MOVE_UNIT in data/core/macros/utils.cfg works
correctly only if coordinates are specified as TO_X and TO_Y. If a path is
given, the unit will move correctly but jump back to the first point in the
path at the end of its movement. MOVE_UNIT should be changed to place the
unit at the last point in the path at the end of the movement.
WML in v1.4.x can't do this without changes to MOVE_UNIT's parametres, but
v1.5.x provides [set_variables][split][/split][/set_variables] which can be
used to parse the path.
(In v1.4.x, MOVE_UNIT can be used multiple times to simulate movement along a
path but there will be short pauses in movement at each coordinate)




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?12565>

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