URL:
  <http://gna.org/bugs/?12574>

                 Summary: Something wrong with progressive parameters
                 Project: Battle for Wesnoth
            Submitted by: zookeeper
            Submitted on: Thursday 06/11/08 at 13:37
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Graphics
                  Status: None
                 Privacy: Public
             Assigned to: boucman
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: trunk
        Operating System: win xp

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Details:

I'm trying to make a magic missile effect which has the missile first rising
straight upwards, and then changing direction and flying straight towards the
enemy.

This is what I have (the 11,-22 offset is for initially positioning the
missile on the mage's staff):


        missile_start_time=-1000
        [missile_frame]
            duration=500
            halo=halo/mage-halo1.png
            halo_x=11~0
            halo_y=-22~-72
            offset=0.0
        [/missile_frame]
        [missile_frame]
            duration=500
            halo=halo/mage-halo1.png
            halo_x=0
            halo_y=-72~0
            offset=0.0~1.0
        [/missile_frame]


offset= handles the sliding between caster and enemy just fine, but the
progressive halo positioning has some weird nasty glitches, causing the
missile to be off-center at the end of the first frame, and then suddenly
jumping to where it should be at the beginning of the second frame (even
though, as the parameters suggest, the first frame should end with the
missile being centered on the hex above the caster).

The same problem seems to occur if I use image,x,y instead of
halo,halo_x,halo_y.




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  <http://gna.org/bugs/?12574>

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