URL:
<http://gna.org/bugs/?12640>
Summary: moved unit sprite redrawn at prior location
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Thursday 11/27/2008 at 18:51 CET
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
Item Group: Graphics
Status: None
Privacy: Public
Assigned to: None
Originator Email: [EMAIL PROTECTED]
Open/Closed: Open
Discussion Lock: Any
Release: 1.5.6
Operating System: windows XP
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Details:
While playing through UtBS, there are multiple places where units are
supposed to move some distance and speak. While they appear to move
correctly, once they are finished moving they are redrawn at their prior
location. Their status bars (health, xp) and colored circle highlight are
drawn at the new location. Here is a WML excerpt from the UtBS "epilogue"
scenario that exhibits this problem:
[unstore_unit]
variable=stored_nym
find_vacant=yes
[/unstore_unit]
[store_unit]
[filter]
id=Nym
[/filter]
variable=stored_unit
[/store_unit]
[hide_unit]
x,y=30,38
[/hide_unit]
[move_unit_fake]
type=$stored_unit.type
x=30,31,32,32,33,34,34,35,36
y=38,38,38,39,40,40,41,42,42
[/move_unit_fake]
{CLEAR_VARIABLE stored_unit}
[teleport]
[filter]
id=Nym
[/filter]
x,y=36,42
[/teleport]
[unhide_unit]
[/unhide_unit]
[redraw]
[/redraw]
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