URL:
  <http://gna.org/bugs/?12945>

                 Summary: Defense animations and sounds not working
                 Project: Battle for Wesnoth
            Submitted by: shadowmaster
            Submitted on: Wednesday 02/04/2009 at 20:16
                Category: Bug
                Severity: 3 - Normal
                Priority: 6
              Item Group: None
                  Status: None
                 Privacy: Public
             Assigned to: boucman
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.5.9, 1.5.9+svn
        Operating System: Debian lenny

    _______________________________________________________

Details:

In the 1.5.9 release, and in 1.5.9+svn, unit defense animations and their hit
sounds are not playing, although death animations and sounds still work.

The problem is caused by revision 32414 by boucman, "several fixes to defend
anims". Reverting the changes of this commit immediately fix the problem,
although the message suggests that it was supposed to fix something else.

Attached the commit diff (obtained with git diff on a git-svn tree) for
reference.



    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: Wednesday 02/04/2009 at 20:16  Name: r32414_diff  Size: 3kB   By:
shadowmaster

<http://gna.org/bugs/download.php?file_id=5266>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?12945>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to