Follow-up Comment #2, bug #13119 (project wesnoth):
In most cases it just makes sense to recruit lower level scouts for village
grabbing and higher level scouts mostly for combat. The AI already picks
initial village grabbing scouts separately from scouts picked as regular
recruits, so it'd make sense if the former were as well suited and cost
effective for village grabbing as possible, which basically always means the
lowest level scout available.
I don't think it's necessarily a bug as such, just that the change would be a
slightly better approximation of what's sensible behaviour most of the time.
Also it'd make defining what units the AI actually recruits much easier for
the scenario designer.
Anyway, unless I'm mistaken, a big part of the problem is that the AI very
highly prefers to recruit higher level units in the first place, as it seems
to ignore the relative costs when deciding which unit would be most
effective. That makes it always think that a goblin knight is a better pick
than a wolf rider, since its stats are better.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?13119>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs