URL:
<http://gna.org/bugs/?13161>
Summary: Inactive weapon special name and description not
used
Project: Battle for Wesnoth
Submitted by: zookeeper
Submitted on: Tuesday 10/03/09 at 15:40
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: User Interface
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: r33391
Operating System: win xp
_______________________________________________________
Details:
Let's say I have a weapon special like this, intended to make the attack
always hit and inflict damage according to the opponent's defense value (30%
damage if opponent has 70% defense, 40% if 60%, etc):
[chance_to_hit]
id=always_hit
name,description="",""
cumulative=yes
value=100
apply_to=self
[/chance_to_hit]
[damage]
id,name,name_inactive,apply_to,multiply=damage10,"10%
damage","",self,0.1
[filter_opponent]
defense=10
[/filter_opponent]
[/damage]
[damage]
id,name,name_inactive,apply_to,multiply=damage20,"20%
damage","",self,0.2
[filter_opponent]
defense=20
[/filter_opponent]
[/damage]
[damage]
id,name,name_inactive,apply_to,multiply=damage30,"30%
damage","",self,0.3
[filter_opponent]
defense=30
[/filter_opponent]
[/damage]
[damage]
id,name,name_inactive,apply_to,multiply=damage40,"40%
damage","",self,0.4
[filter_opponent]
defense=40
[/filter_opponent]
[/damage]
[damage]
id,name,name_inactive,apply_to,multiply=damage50,"50%
damage","",self,0.5
[filter_opponent]
defense=50
[/filter_opponent]
[/damage]
[damage]
id,name,name_inactive,apply_to,multiply=damage60,"60%
damage","",self,0.6
[filter_opponent]
defense=60
[/filter_opponent]
[/damage]
[damage]
id,name,name_inactive,apply_to,multiply=damage70,"70%
damage","",self,0.7
[filter_opponent]
defense=70
[/filter_opponent]
[/damage]
Every one of those [damage] specials is listed in the right panel when the
unit is selected, even though all of them are inactive (because there's no
opponent at all) and thus shouldn't be shown (because name_inactive= is
empty). The attack dialog currently handles things right, and only displays
the right [damage] special as being active there.
This has already happened and been fixed once before, see bug #8333. It
didn't seem like a good idea to re-open that one, though.
_______________________________________________________
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<http://gna.org/bugs/?13161>
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