URL:
<http://gna.org/bugs/?13174>
Summary: Game crashes to desktop after combat ends.
Project: Battle for Wesnoth
Submitted by: livor
Submitted on: Wednesday 03/11/2009 at 22:13
Category: Bug
Severity: 4 - Important
Priority: 5 - Normal
Item Group: Artificial Intelligence
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.5.13 Windows Binary
Operating System: Windows XP SP3
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Details:
In a campaign I am working on, which uses absolutely no advanced or
complicated WML, Wesnoth crashes after combat finishes and the ai is
considering a new target.
I get the following error messages:
Assertion Failed!
Program:...ogram Files\Battle for Wesnoth 1.5\wesnoth.exe
File: src\astarsearch.cpp
Line: 145
Expression: src.valid(parWidth, parHeight)
Assertion Failed!
Program:...ogram Files\Battle for Wesnoth 1.5\wesnoth.exe
File: src\astarsearch.cpp
Line: 148
Expression: stop_at <= costCalculator->getNoPathValue()
Assertion Failed!
Program:...ogram Files\Battle for Wesnoth 1.5\wesnoth.exe
File: src\astarsearch.cpp
Line: 147
Expression: costCalculator != NULL
The error is easily replicated and I was able to do so on another computer,
which also runs Windows XP SP3. To replicate, simply run the attached
campaign, and let the ai attack. The fastest way to do this is to end the
turn as soon as the scenario begins. I have also attached the stderr.txt for
the error.
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File Attachments:
-------------------------------------------------------
Date: Wednesday 03/11/2009 at 22:13 Name: stderr.zip Size: 53kB By: livor
Campaign used to replicate the error and error file.
<http://gna.org/bugs/download.php?file_id=5417>
-------------------------------------------------------
Date: Wednesday 03/11/2009 at 22:13 Name: Expedition_of_Dread.zip Size:
113kB By: livor
Campaign used to replicate the error and error file.
<http://gna.org/bugs/download.php?file_id=5418>
_______________________________________________________
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<http://gna.org/bugs/?13174>
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