URL:
<http://gna.org/bugs/?13222>
Summary: Severe AI bug: units won't move or attack
Project: Battle for Wesnoth
Submitted by: skele
Submitted on: Thursday 03/19/2009 at 18:08
Category: Bug
Severity: 4 - Important
Priority: 5 - Normal
Item Group: Artificial Intelligence
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.6
Operating System: Windows XP
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Details:
There is a severe AI bug that is causing it to neither advance, nor attack.
It can be easily duplicated in survival games such as Orocia and Skullduggery
(available on the addon server). The AI will pile up in its spawn locations
and will not advance. Additionally, if you approach the AI it will not attack
you.
I posted a bug report about a similar but slightly different AI problem in
RC2 which was fixed in RC3. Now in 1.6 it seems to have returned except more
severe.
I have attached saved games to show the bug but you will notice it right away
playing any survival-type game. I have not tested with campaigns or
MP-scenarios where the AI has a leader.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Thursday 03/19/2009 at 18:08 Name: 3p_-_Total_Orocia_replay.gz Size:
56kB By: skele
These are replays showing the AI bug.
<http://gna.org/bugs/download.php?file_id=5456>
-------------------------------------------------------
Date: Thursday 03/19/2009 at 18:08 Name:
4p_-_Skullduggery_(Arcade)_replay.gz Size: 20kB By: skele
These are replays showing the AI bug.
<http://gna.org/bugs/download.php?file_id=5457>
_______________________________________________________
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