Follow-up Comment #5, bug #13256 (project wesnoth):

according to zookeeper, correct behavior should be: 

"killing a unit should unvalidate all undo moves, including those 
which are not related to this unit"

so, BEFORE 'units->erase(un);', shroud changes are to be applied, and undo
moves are to be invalidated.

I will try to make up a patch to do that.

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