Follow-up Comment #1, bug #13298 (project wesnoth):

Backtrace: I ran wesnoth under gdb until the hang, then did ^C to the
debugger.
#0  0x00007febf64536e1 in nanosleep () from /lib/libc.so.6
#1  0x00007febf8fa2794 in SDL_Delay () from /usr/lib/libSDL-1.2.so.0
#2  0x000000000064869f in gui2::twindow::show ()
#3  0x00000000005fe3a7 in gui2::tdialog::show ()
#4  0x000000000060c388 in gui2::show_wml_message ()
#5  0x0000000000498232 in (anonymous namespace)::wml_func_message ()
#6  0x000000000046b30f in game_events::command_handlers::call_handler ()
#7  0x0000000000487046 in game_events::event_handler::handle_event_command
()
#8  0x000000000048729f in game_events::event_handler::handle_event ()
#9  0x00000000004889c9 in process_event ()
#10 0x000000000048b267 in game_events::pump ()
#11 0x000000000076f9f2 in play_controller::init_side ()
#12 0x0000000000537821 in playsingle_controller::play_turn ()
#13 0x00000000005392d0 in playsingle_controller::play_scenario ()
#14 0x000000000052a3fe in play_game ()
#15 0x000000000041e8e9 in (anonymous
namespace)::game_controller::launch_game
    ()
#16 0x000000000041ff24 in do_gameloop ()
#17 0x0000000000420ffc in main ()



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