Follow-up Comment #3, bug #13313 (project wesnoth):
I think the way people relate to scenario objectives is that they are really
the player's objectives as opposed to a faction or side in the game. That's
certainly what I think.
Let's say I'm playing a map and I can't remember what I need to do. What
needs to happen in order for me, the player, to win? I want to see that in
the Scenario Objectives.
If there's more than one side, then let's see the different ways I, the
player, can win. Maybe that means we combine scenario objectives from all the
playable sides together:
1. Listing the conditions for each playable side"
Side #1
Victory Conditions: Kill A
Defeat Conditions: Death of B
Side #2
Victory Conditions: Kill C
Defeat Conditions: Death of D
or
2. Perhaps better, listing any/all conditions between them that would ensure
either playable side a victory or defeat:
Victory Conditions: Kill A or C
Defeat Conditions: Death of B and D
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