Follow-up Comment #3, bug #13506 (project wesnoth):

I am not aware of a method using [filter_wml] [attack] to filter on damage.
And I doesn't find the 1.6 c++ code handling that. But I am WML noob :-( and
you probably know better this than me. If you remember how do it in 1.6, I
would be happy to see it (and then find the c++ code handling it and compare
or re-use it)

Anyway, the damage key that I added is for
[effect]
   apply_to=attack
   damage=0
   ...
[/effect]
which doesn't exist in 1.6 according to c++ code and doc
http://www.wesnoth.org/wiki/FilterWML#Filtering_Weapons
It also supports numbers range, so damage=1-999 works too.

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