Follow-up Comment #3, bug #13418 (project wesnoth):

Our only hard standards for PNGs are that they are 24-bit PNGs with an alpha
channel.  That's pretty much all you're 'required' to do.

Whether you optimize them with OptiPNG/PNGCrush or not is generally
irrelevant, because we end up doing that in a big batch, later.

If you see any more of these, feel free to fix them yourself.  Just be sure
to check it, when you do, and make sure you're not accidentally deleting part
of, say, glowing light coming off a mage's staff.  (Erasing a mark in
something like that would leave a rectangular hole in the glowing halo around
a staff - they tend to stretch further than you expect, intuitively.)  The
easiest way to check is to overlay your cleaned version on a dark background,
and then on a light background (straight black and white work great).  Other
than that gaffe, this can't be done wrong, and you'd be actualizing the big
advantage of OSS projects being done by multiple people.

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