Update of bug #10284 (project wesnoth):

             Assigned to:                    None => boucman                

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Follow-up Comment #1:

i'm not sure I understand your need but...

I guess you could do a standing anim for each type of armor using apropriate
unit filter so the right animation was selected...

I'm not sure how you would want your super redraw to work either, could you
be a bit more clear ?

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Reply to this item at:

  <http://gna.org/bugs/?10284>

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