URL:
  <http://gna.org/bugs/?14239>

                 Summary: check_fogged=true has no effect on [sound_source]
                 Project: Battle for Wesnoth
            Submitted by: espreon
            Submitted on: Saturday 09/05/2009 at 03:44
                Category: Bug
                Severity: 3 - Normal
                Priority: 3 - Low
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.6.4+svn (38399)
        Operating System: Sabayon Linux

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Details:

It would appear that "check_fogged=true" has no effect on [sound_source].
Normally, having this line would make it so that the sound source cannot be
heard if its specified locations are fogged or shrouded.

For a test case, download this campaign:
http://wesnoth-umc-dev.svn.sourceforge.net/viewvc/wesnoth-umc-dev/branches/1.6/The_Silver_Lands/
and advance to the second scenario (":debug n" will suffice). After doing so,
scroll to the area around 54,29 and you should hear the sound of a
(camp)fire, despite the fact that its [sound_source] codeblock has
"check_fogged=true".

To see its codeblock, go here:
http://wesnoth-umc-dev.svn.sourceforge.net/viewvc/wesnoth-umc-dev/branches/1.6/The_Silver_Lands/scenarios/02_The_Northern_Forest.cfg?revision=5289&view=markup
and look at lines 421–430.

I have no idea whether or not this problem exists in trunk.




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