URL:
<http://gna.org/bugs/?14429>
Summary: Chasm/castle transition problem
Project: Battle for Wesnoth
Submitted by: luther11
Submitted on: Friday 10/02/2009 at 18:23
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Graphics
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.7.6
Operating System: Ubuntu 9.04
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Details:
When a castle tile is surrounded by chasm, chasm cracks appear on the castle
floor. For details, open the attached map in the map editor. You can see the
problem in most of the castle tiles, but the worst ones are the regular and
elven keeps.
I believe this directly effects the AOI scenario 5. This map has a keep
surrounded by void. It would look much better with a chasm instead of a void,
if not for this bug. IIRC, there are no flying units in this scenario, with
the possible exception of some advanced elves on the player's side.
Technical info:
Built from source
g++ 4.3.3
SDL 1.2.13
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File Attachments:
-------------------------------------------------------
Date: Friday 10/02/2009 at 18:23 Name: chasmbug.map Size: 4kB By:
luther11
<http://gna.org/bugs/download.php?file_id=6865>
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<http://gna.org/bugs/?14429>
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