URL:
  <http://gna.org/bugs/?14429>

                 Summary: Chasm/castle transition problem
                 Project: Battle for Wesnoth
            Submitted by: luther11
            Submitted on: Friday 10/02/2009 at 18:23
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Graphics
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.7.6
        Operating System: Ubuntu 9.04

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Details:

When a castle tile is surrounded by chasm, chasm cracks appear on the castle
floor. For details, open the attached map in the map editor. You can see the
problem in most of the castle tiles, but the worst ones are the regular and
elven keeps.

I believe this directly effects the AOI scenario 5. This map has a keep
surrounded by void. It would look much better with a chasm instead of a void,
if not for this bug. IIRC, there are no flying units in this scenario, with
the possible exception of some advanced elves on the player's side.

Technical info:
Built from source
g++ 4.3.3
SDL 1.2.13



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File Attachments:


-------------------------------------------------------
Date: Friday 10/02/2009 at 18:23  Name: chasmbug.map  Size: 4kB   By:
luther11

<http://gna.org/bugs/download.php?file_id=6865>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?14429>

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