Follow-up Comment #4, bug #14344 (project wesnoth):

the code (c++) already support recruitement animation

see AnimationWML in the wiki for documentation

see the skeletons for example (data/core/units/<somewhere>)

and you need to implement it in the drake unit files.

Regards
Boucman

P.S : I'm not an artist, i only comment on the code aspect. TSI/Jetryl are
the ones to decide if this is desirable (this does not prevent the fade-in
effect if we want both)

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