Follow-up Comment #2, patch #1343 (project wesnoth):

I've done a second version of the patch,
here instead of sorting units to be healed by map coordinates,
we pick a first one at random
and select the nearest from it to be the next to display.

Complexity is O(n2) instead of O(n log n) but I don't think
it really matters according to the low number of units in play.


(file #7063)
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Additional Item Attachment:

File name: healing_order-2.patch          Size:3 KB


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