Follow-up Comment #1, bug #13074 (project wesnoth):

> Currently there is no effective way to alter the recall cost for units
without altering the game.cfg itself.

As a matter of fact, this is incorrect. For instance, you can modify the
recall cost with the following WML code:


[lua]
    code = << wesnoth.game_config.recall_cost = 17 >>
[/lua]


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  <http://gna.org/bugs/?13074>

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