Follow-up Comment #1, bug #13074 (project wesnoth):
> Currently there is no effective way to alter the recall cost for units
without altering the game.cfg itself.
As a matter of fact, this is incorrect. For instance, you can modify the
recall cost with the following WML code:
[lua]
code = << wesnoth.game_config.recall_cost = 17 >>
[/lua]
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