URL:
<http://gna.org/bugs/?14989>
Summary: A plethora of odd, GUI-related occurrences
Project: Battle for Wesnoth
Submitted by: espreon
Submitted on: Wednesday 12/23/2009 at 05:17
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: User Interface
Status: None
Privacy: Public
Assigned to: mordante
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.7.10+svn
Operating System: Sabayon Linux
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Details:
Foreword:
A bunch of GUI-related oddities occur in situations that involve Lua and
[while] codeblocks. To test, obtain "The Silver Lands" from Wesnoth-UMC-Dev:
Tarball:
http://wesnoth-umc-dev.svn.sourceforge.net/viewvc/wesnoth-umc-dev/trunk/The_Silver_Lands.tar.gz?view=tar
svn link:
https://wesnoth-umc-dev.svn.sf.net/svnroot/wesnoth-umc-dev/trunk/The_Silver_Lands/
In the first scenario, activate debug mode and "cl" to scenario naught,
"RPG_Utils_Test." Move to the crystal at 12,12 and refer to the "Oddity"
entries in the report for more information.
Oddity one:
When the menu triggered by going to the crystal is created, these appear in
the terminal:
warning gui/event: Unhandled event 1.
More appear over time.
Oddity two:
Double-click "Recruit" and double-click "Magic Servant"; repeat the process
till the dialog goes away for good. Things such as:
warning gui/event: distributor mouse button left [wml_message_left]: . Mouse
down on non focussed widget and mouse not captured, we missed events.
and:
warning gui/event: distributor mouse button left [transient_message]: SDL
left button up. The mouse button is already up, we missed an event.
should appear in the terminal.
While nothing weird happens in-game, these should probably be fixed.
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