URL:
  <http://gna.org/bugs/?14989>

                 Summary: A plethora of odd, GUI-related occurrences
                 Project: Battle for Wesnoth
            Submitted by: espreon
            Submitted on: Wednesday 12/23/2009 at 05:17
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: User Interface
                  Status: None
                 Privacy: Public
             Assigned to: mordante
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.7.10+svn
        Operating System: Sabayon Linux

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Details:

Foreword:

A bunch of GUI-related oddities occur in situations that involve Lua and
[while] codeblocks. To test, obtain "The Silver Lands" from Wesnoth-UMC-Dev:

Tarball:
http://wesnoth-umc-dev.svn.sourceforge.net/viewvc/wesnoth-umc-dev/trunk/The_Silver_Lands.tar.gz?view=tar

svn link:
https://wesnoth-umc-dev.svn.sf.net/svnroot/wesnoth-umc-dev/trunk/The_Silver_Lands/

In the first scenario, activate debug mode and "cl" to scenario naught,
"RPG_Utils_Test." Move to the crystal at 12,12 and refer to the "Oddity"
entries in the report for more information.

Oddity one:

When the menu triggered by going to the crystal is created, these appear in
the terminal:

warning gui/event: Unhandled event 1.

More appear over time.

Oddity two:

Double-click "Recruit" and double-click "Magic Servant"; repeat the process
till the dialog goes away for good. Things such as:

warning gui/event: distributor mouse button left [wml_message_left]: . Mouse
down on non focussed widget and mouse not captured, we missed events.

and:

warning gui/event: distributor mouse button left [transient_message]: SDL
left button up. The mouse button is already up, we missed an event.

should appear in the terminal.

While nothing weird happens in-game, these should probably be fixed.




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