Update of bug #15164 (project wesnoth):
Status: None => Invalid
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Follow-up Comment #1:
[14:21:27] <zookeeper> so what makes you think that the game runs the
scenario with the event, instead of the scenario without it?
[14:24:26] <teaser> zookeeper, huh? I hope you meant the other way around,
otherwise your statement doesn't compile for me
[14:24:41] <zookeeper> look at scenarios/
[14:25:16] <zookeeper> two scenarios with the same id
[14:26:56] <teaser> zookeeper, wow thanks a lot, sometimes I really mess up
the simple things, now it works ;)
[14:27:12] <teaser> just mark the report as invalid
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<http://gna.org/bugs/?15164>
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