Follow-up Comment #10, bug #15113 (project wesnoth):

also,
--
shadowmaster: and, what do you think about "what should be the default
behavior of [unit]x,y=1,1[/unit] when 1,1 is occupied by other unit" ? should
it, by default, overwrite or find nearby vacant tile ? (
https://gna.org/bugs/?15113 ). 
(11:51:09 PM) shadowmaster: find nearby vacant tile
(11:51:17 PM) Crab_: ok, thanks
(11:51:52 PM) shadowmaster: that has been the behavior since as far as I can
recall (1.0)
...
(11:58:10 PM) shadowmaster: Crab_: confirmed that "find nearby vacant tile"
was the normal behavior in 1.0 already with a [event]name=start in the test
scenario spawning an Orcish Warrior and an Elvish Shaman at 10,10
(11:58:38 PM) shadowmaster: the shaman was spawned second and at 10,9
(01/26/2010 12:00:04 AM) shadowmaster: same behavior in 1.6's test scenario
with the same sequence but in a prestart event

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?15113>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to