Update of bug #15459 (project wesnoth):
Status: Fixed => In Progress
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Follow-up Comment #6:
I always build with the stack-protector flag and some other bounds-checks.
This helps me to find bout-of-bounds errors during development. AFAIK some
distributions also enable the stack protector option by default.
The error is indeed in game.cpp, but the file you changed is
shared_object.hpp and that header gets pulled into game.cpp via some other
header.
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