Update of bug #15657 (project wesnoth):

                  Status:               Need Info => Wont Fix               
             Open/Closed:                    Open => Closed                 

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Follow-up Comment #3:

In case it helps, you can always add the following (untested) WML to your
scenario.


[event]
  name=preload
  first_time_only=no
  [lua]
    code=<<
local H = wesnoth.require "lua/helper.lua"
wesnoth.register_wml_action("store_all_gold",
  function()
    local side = 1
    for team in H.all_teams() do
      wesnoth.set_variable("gold_"..side, team.gold)
      side = side + 1
    end
  end)
    >>
  [/lua]
[/event]


It will define a new [store_all_gold] tag. It will fill variables gold_1,
gold_2, etc, with the amount of gold of each side.

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?15657>

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