Follow-up Comment #2, bug #15749 (project wesnoth):
It does nothing at all. If I use this code:
[event]
name=moveto
first_time_only=no
[heal_unit]
[filter]
x,y=$x1,$y1
[/filter]
amount=-14
animate=yes
[/heal_unit]
[/event]
when the unit has full hp absolutely nothing happens, no
sound/animation/effect on hp. If I damage the unit and then move it again,
everything works fine.
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