URL:
  <http://gna.org/bugs/?15774>

                 Summary: using teleport to cause an errorless wesnoth crash
                 Project: Battle for Wesnoth
            Submitted by: pentarctagon
            Submitted on: Friday 04/02/2010 at 18:59
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.8.0
        Operating System: windows 7

    _______________________________________________________

Details:

if you use this code:

[event]
name=start

[unit]
type=Mage
side=1
x,y=3,3
[/unit]
[unit]
type=Mage
side=1
x,y=4,4
[/unit]
[unit]
type=Mage
side=1
x,y=5,5
[/unit]

[/event]

[event]
name=moveto
first_time_only=no

[teleport]
[filter]
x,y=$x1,$y1
[/filter]
x,y=1,1
[/teleport]

[/event]

when you move the last unit, it will cause wesnoth to crash with no pop-up
error and no error in the stderr file. this happens along any edge of the
map.




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  <http://gna.org/bugs/?15774>

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