URL:
<http://gna.org/bugs/?15774>
Summary: using teleport to cause an errorless wesnoth crash
Project: Battle for Wesnoth
Submitted by: pentarctagon
Submitted on: Friday 04/02/2010 at 18:59
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.8.0
Operating System: windows 7
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Details:
if you use this code:
[event]
name=start
[unit]
type=Mage
side=1
x,y=3,3
[/unit]
[unit]
type=Mage
side=1
x,y=4,4
[/unit]
[unit]
type=Mage
side=1
x,y=5,5
[/unit]
[/event]
[event]
name=moveto
first_time_only=no
[teleport]
[filter]
x,y=$x1,$y1
[/filter]
x,y=1,1
[/teleport]
[/event]
when you move the last unit, it will cause wesnoth to crash with no pop-up
error and no error in the stderr file. this happens along any edge of the
map.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?15774>
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