URL:
<http://gna.org/bugs/?15836>
Summary: Wesnoth client crashes when trying to observe a
game after being returned from a previous game with unknown units
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Saturday 04/10/10 at 13:34 CEST
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.8
Operating System: Karmic
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Details:
1. Join the MP lobby,
2. Join a game with an unknown era,
3. (be returned to the MP lobby, as expected),
4. Join another game with same map + default era.
5. SEGV
backtrace:
Program received signal SIGSEGV, Segmentation fault.
0x00007f1084e6e77b in std::basic_string<char, std::char_traits<char>,
std::allocator<char> >::basic_string(std::string const&) ()
from /usr/lib/libstdc++.so.6
(gdb) bt
#0 0x00007f1084e6e77b in std::basic_string<char, std::char_traits<char>,
std::allocator<char> >::basic_string(std::string const&) ()
from /usr/lib/libstdc++.so.6
#1 0x00000000008beebc in team::get_side_colour_index(int) ()
#2 0x00000000008bef3b in team::get_side_color_range(int) ()
#3 0x00000000008bf090 in team::get_side_highlight(int) ()
#4 0x000000000080bc85 in mp::get_colour_string(int) ()
#5 0x0000000000813ccc in mp::wait::generate_menu() ()
#6 0x000000000081590f in mp::wait::join_game(bool) ()
#7 0x000000000080024e in enter_wait_mode(game_display&, config const&,
mp::chat&, config&, bool) ()
#8 0x0000000000800ead in enter_lobby_mode(game_display&, config const&,
mp::chat&, config&) ()
#9 0x0000000000804ad3 in mp::start_client(game_display&, config const&,
std::string const&) ()
#10 0x000000000041c11c in (anonymous
namespace)::game_controller::play_multiplayer() ()
#11 0x0000000000422cec in do_gameloop(int, char**) ()
#12 0x0000000000424642 in main ()
(gdb)
_______________________________________________________
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<http://gna.org/bugs/?15836>
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