Follow-up Comment #1, patch #1612 (project wesnoth):
I don't know why it didn't occur to me before, but I'm attaching the savegame
I used for testing.
Testing instructions:
place "Test" in userdata\saves\.
load savegame "Test" from the main menu.
Watch as AI takes its turns.
End turn.
Expected results:
On Galdrad (Side 5)'s turn, Muniolinde will heal Bel and Hewen by 4 points
and Hewen will heal Muniolinde by 6 points. Muniolinde will head north to a
village.
For Galdrad (Side 5)'s units, the round elapses and the amount of healing
received is reset (invisible).
On Chantal (Side 6)'s turn, Hewen will heal Bel by 2 points (the difference
between what was already received and the total that Hewen is able to
provide), and slow Hóth's poisoning (invisible). Bel will not heal Hewen
because Bel can only provide 4 points of healing, and Hewen has already
received that much.
On Player (Side 1)'s turn, Bel will recover 2 hitpoints from resting, and
Tindrithriel will heal Muniolinde by 4 points (because Muniolinde's round
changed since he last received healing). Hóth will not take damage from his
poison, because Hewen slowed it.
[For testing purposes, end turn immediately]
Orcish turns (Sides 2-4) elapse.
On Galdrad (Side 5)'s turn, Muniolinde will heal 4 points from the village
(the difference between the 8 points that a village can provide, and the 4
points that Tindrithriel provided).
Chantal (Side 6)'s turn elapses.
On Player (Side 1)'s turn, Hóth will take 8 points of damage from poison.
(file #8925)
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Additional Item Attachment:
File name: Test Size:405 KB
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