Follow-up Comment #4, bug #15787 (project wesnoth):
Backtrace from a debug build:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb65f76c0 (LWP 20372)]
0x081331cc in std::vector<t_translation::t_terrain,
std::allocator<t_translation::t_terrain> >::size (this=0x0)
at /usr/include/c++/4.3/bits/stl_vector.h:485
485 { return size_type(this->_M_impl._M_finish -
this->_M_impl._M_start); }
(gdb) bt
#0 0x081331cc in std::vector<t_translation::t_terrain,
std::allocator<t_translation::t_terrain> >::size (this=0x0)
at /usr/include/c++/4.3/bits/stl_vector.h:485
#1 0x0813b968 in vector (this=0xd49bcd0, _...@0x0) at
/usr/include/c++/4.3/bits/stl_vector.h:248
#2 0x0830c6bc in unit_animation (this=0xd49bcd0) at
src/unit_animation.hpp:32
#3 0x082cff8d in unit::start_animation (this=0xa034030,
start_time=2147483647, animation=0x0, with_bars=true, cycles=true,
te...@0xbfffb7bc,
text_color=0, state=unit::STATE_STANDING) at src/unit.cpp:1724
#4 0x082ce106 in unit::set_standing (this=0xa034030, with_bars=true) at
src/unit.cpp:1685
#5 0x082ce4f9 in unit::redraw_unit (this=0xa034030) at src/unit.cpp:1766
#6 0x080e5eed in game_display::redraw_units (this=0xa165f08,
invalidated_unit_locatio...@0xbfffbd5c) at src/game_display.cpp:421
#7 0x080e7acf in game_display::draw_invalidated (this=0xa165f08) at
src/game_display.cpp:318
#8 0x088e8d3c in display::draw (this=0xa165f08, update=true, force=false) at
src/display.cpp:1909
#9 0x088e8f61 in display::scroll_to_xy (this=0xa165f08, screenxpos=441,
screenypos=350, scroll_type=display::WARP, force=true) at
src/display.cpp:1548
#10 0x088e98d2 in display::scroll_to_tiles (this=0xa165f08, lo...@0xbfffbfa4,
scroll_type=display::WARP, check_fogged=true, only_if_possible=false,
add_spacing=0, force=true) at src/display.cpp:1761
#11 0x088e9a98 in display::scroll_to_tile (this=0xa165f08, l...@0xbfffc960,
scroll_type=display::WARP, check_fogged=true, force=true)
at src/display.cpp:1621
#12 0x0824416f in playsingle_controller::init_gui (this=0xbfffc7b8) at
src/playsingle_controller.cpp:90
#13 0x08241cb0 in playsingle_controller::play_scenario (this=0xbfffc7b8,
sto...@0xbfffcfac, l...@0xbfffdaac, skip_replay=false)
at src/playsingle_controller.cpp:330
#14 0x0822c668 in playsingle_scenario (game_conf...@0xbfffdbdc,
level=0xbfffcf10, di...@0x8e11670, state_of_ga...@0xbfffdc38,
sto...@0xbfffcfac,
l...@0xbfffdaac, skip_replay=false, end_lev...@0xbfffcf9c) at
src/playcampaign.cpp:127
#15 0x08230c1b in play_game (di...@0x8e11670, gamesta...@0xbfffdc38,
game_conf...@0xbfffdbdc, l...@0xbfffdaac, io_type=IO_NONE,
skip_replay=false)
at src/playcampaign.cpp:384
#16 0x08068d77 in play_test (this=0xbfffdb88) at src/game.cpp:610
#17 0x0806b654 in do_gameloop (argc=2, argv=0xbfffe104) at src/game.cpp:1955
#18 0x0806c315 in main (argc=2, argv=0xbfffe104) at src/game.cpp:2119
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