URL:
  <http://gna.org/bugs/?15948>

                 Summary: Random TOD does not work in MP campaigns, causes
OOS
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Sunday 04/25/2010 at 15:54 CEST
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: [email protected]
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.8
        Operating System: Karmic

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Details:

1. Enable random_start_time for a non-first MP campaign scenario,
2. Join MP server with two distinct clients,
3. Start that MP campaign,
4. Advance to that scenario.

Now when you look at the TOD for *each* player, it is possible that all of
them live in their own TOD. I guess this is due to the fact that each client
draws a different random start time, and it is not synced.

I think I've only reported this problem to the forum's unsafe WML section,
but since it is still present in 1.8 I'll report it here again.

An example can be found within this add-on (just use the "1v1 all - random
default map ..." option):
http://github.com/grrr/wesnoth-competitive-gaming/tarball/wcg-1-8-1




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