Update of bug #15940 (project wesnoth):

                  Status:               Confirmed => In Progress            

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Follow-up Comment #3:

Note to self:

this problem is trunk only because the trunk version use the new "mineshaft"
cavewalls that are trunk specific

the old cave walls don't have the problem

both types of cave walls and the great tree are all drawn at layer 0

according to documentation, in that case it's a "first found first drawn"
rule, which explains why the tree is behind the mineshaft wall, since the
great tree is declared first

moving the mineshaft declaration before the great tree fixes the bug


problem: the old walls work, they are also on layer 0 and they are also
declared after the great tree. I can't figure out why it works for them and
not for the new type of walls.


Documentation also explains things wrt base=x,y in terrain which don't seem
to match what I observe in-game, try to understand that too

I want to figure that out before I start breaking too much stuff while
repairing other stuff

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  <http://gna.org/bugs/?15940>

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