Follow-up Comment #2, patch #1666 (project wesnoth):
My implementation may have been oriented by my next idea that was having a
faction AI that would fallback on the era AI.
However, I should have not let me influence by it as this is not in the scope
of the current patch and there is no evidence that the current implementation
of the patch will help anyhow to implement that idea.
So I will work on reduce the footprint of the patch by following your
guidance of storing only the AI id and make no change in the
get_default_ai_parameters.
In the meantime, I put in attachment the era I use to test the patch (select
"Default+Nightmares" era in the game creation dialog). When turning a side to
AI controller, the "default AI with curse formula" should pop-up in the AI
selection widget (after the patch is applied).
(file #9179)
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Additional Item Attachment:
File name: Nightmares_of_Meloen.tar.gz Size:798 KB
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