Follow-up Comment #3, bug #16243 (project wesnoth):

Norbert said:
"I'm not sure what information you would like me to provide. Let's start
with: Team Random Survival is part of Golbeeze's Maps. Both replays were
generated server-side and automatically added to replays.wesnoth.org. The
first one in the thread is from an unfinished game (we quit before either
side won), the second from a game we finished. [...] . In both the default
era was used. But most of this and a lot more information can be found in the
replay files themselves. If you have any specific questions, feel free to let
me know. I may not remember everything though."

Replay saved by the server replays.wesnoth.org seems different than ones
saved locally.
For example, I found this one
http://replays.wesnoth.org/1.8/20100713/Team_Random_Survival_Turn_11_(10904).gz
where there is no preload event.
But when I played one on the server, I saved the attached replay
where there is the 

        [event]
                first_time_only="no"
                name="preload"
                [lua]
                        code=" wesnoth.dofile(""lua/wml-tags.lua"") "
                [/lua]
        [/event]

But the server didn't keep my replay, not sure why (perhaps 2 players with
same IP are considered a local game)

(file #9514)
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Additional Item Attachment:

File name: Team_Random_Survival_alink_replay.gz Size:20 KB


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Reply to this item at:

  <http://gna.org/bugs/?16243>

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