URL:
  <http://gna.org/bugs/?16361>

                 Summary: Replays using [filter_vision] and 'Delay Shroud
Updates' can break
                 Project: Battle for Wesnoth
            Submitted by: zookeeper
            Submitted on: Thursday 08/05/10 at 12:31
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Replays
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: trunk
        Operating System: all

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Details:

Replays don't know when the player had used the DSU option, so
[filter_vision] can produce different results when a replay is played.

For example, the player might toggle DSU on, then trigger an event which
checks whether enemy unit X is visible or not using [filter_vision]. The
result can be different when playing back a replay, because the replayed move
might uncover enemy unit X whereas the in-game action won't because of DSU.

Sapient suggested that one approach to fixing that would be to record all
togglings of DSU in the replay data.




    _______________________________________________________

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  <http://gna.org/bugs/?16361>

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