Update of bug #16378 (project wesnoth):
Assigned to: None => silene
_______________________________________________________
Follow-up Comment #3:
In multiplayer, choices made during the start event are not sent to the other
clients, hence leading to OOS. That's why I changed [option] so that the first
choice is automatically selected in order for all the clients to get the same
value.
For single player, it is a change in behavior though. I'm still not sure if
we should let the engine behave differently in single and multiplayer, or if
we should keep forbidden the use of [option] outside regular turns.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?16378>
_______________________________________________
Message posté via/par Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs