Update of bug #16378 (project wesnoth):

             Assigned to:                    None => silene                 

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Follow-up Comment #3:

In multiplayer, choices made during the start event are not sent to the other
clients, hence leading to OOS. That's why I changed [option] so that the first
choice is automatically selected in order for all the clients to get the same
value.

For single player, it is a change in behavior though. I'm still not sure if
we should let the engine behave differently in single and multiplayer, or if
we should keep forbidden the use of [option] outside regular turns.

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  <http://gna.org/bugs/?16378>

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