URL:
<http://gna.org/bugs/?16435>
Summary: lua tags do not evaluate wml booleans like the
engine does
Project: Battle for Wesnoth
Submitted by: anonymissimus
Submitted on: Samstag 14.08.2010 um 23:27
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: trunk
Operating System: win xp
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Details:
It's an issue in move_unit and store_unit (at least). Lua casts strings "no"
and "false" to boolean false, but "off", "0" and "0.0" stay strings and are
evaluated as true later on. Possibly making utils::string_bool available (or
putting it in helper.lua).
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Reply to this item at:
<http://gna.org/bugs/?16435>
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