URL:
  <http://gna.org/bugs/?16585>

                 Summary: TRoW Temple of Deep enemies stay in keep
                 Project: Battle for Wesnoth
            Submitted by: wesnoth_user
            Submitted on: Monday 08/30/2010 at 02:07
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Campaign
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.9.0
        Operating System: Mac 10.5.8

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Details:

In The Rise of Wesnoth, Temple of the Deep scenario, the enemy skeletons stay
put after being recruited by the Lich leader. In previous versions, there's a
difficult battle just above the lake as the skeletons, moving south, run into
the hero's army, moving north.  Here, the skeletons have stayed in their keep
until my dwarf arrives on Turn 6. Furthermore, on Turn 6, only one skeleton
which can reach the dwarf moves at all. He attacks and gets annihilated, but
a new one is recruited, so at the beginning of Turn 7 the keep is full of
skeletons again.

Attached: Save games for Turns 6 and 7.



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File Attachments:


-------------------------------------------------------
Date: Monday 08/30/2010 at 02:07  Name: TRoW-Temple_in_the_Deep_Turn_6.gz 
Size: 49kB   By: wesnoth_user

<http://gna.org/bugs/download.php?file_id=10081>
-------------------------------------------------------
Date: Monday 08/30/2010 at 02:07  Name: TRoW-Temple_in_the_Deep_Turn_7.gz 
Size: 49kB   By: wesnoth_user

<http://gna.org/bugs/download.php?file_id=10082>

    _______________________________________________________

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  <http://gna.org/bugs/?16585>

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