URL:
<http://gna.org/bugs/?16585>
Summary: TRoW Temple of Deep enemies stay in keep
Project: Battle for Wesnoth
Submitted by: wesnoth_user
Submitted on: Monday 08/30/2010 at 02:07
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Campaign
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.9.0
Operating System: Mac 10.5.8
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Details:
In The Rise of Wesnoth, Temple of the Deep scenario, the enemy skeletons stay
put after being recruited by the Lich leader. In previous versions, there's a
difficult battle just above the lake as the skeletons, moving south, run into
the hero's army, moving north. Here, the skeletons have stayed in their keep
until my dwarf arrives on Turn 6. Furthermore, on Turn 6, only one skeleton
which can reach the dwarf moves at all. He attacks and gets annihilated, but
a new one is recruited, so at the beginning of Turn 7 the keep is full of
skeletons again.
Attached: Save games for Turns 6 and 7.
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File Attachments:
-------------------------------------------------------
Date: Monday 08/30/2010 at 02:07 Name: TRoW-Temple_in_the_Deep_Turn_6.gz
Size: 49kB By: wesnoth_user
<http://gna.org/bugs/download.php?file_id=10081>
-------------------------------------------------------
Date: Monday 08/30/2010 at 02:07 Name: TRoW-Temple_in_the_Deep_Turn_7.gz
Size: 49kB By: wesnoth_user
<http://gna.org/bugs/download.php?file_id=10082>
_______________________________________________________
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<http://gna.org/bugs/?16585>
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