URL:
<http://gna.org/bugs/?16612>
Summary: Terrain tile variation randomization differs
in-game and in the editor
Project: Battle for Wesnoth
Submitted by: zookeeper
Submitted on: Thursday 09/02/10 at 06:13
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Graphics
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: trunk
Operating System: all
_______________________________________________________
Details:
The way terrain tile variations are assigned, for example the multi-hex
mountains, is done differently in the editor and in-game, meaning that your
mountain range will end up looking different than how you made it look in the
editor.
It's a major problem for fine-tuning map aesthetics (especially mountains)
since you can't see how the map will actually look like only by using the
editor, and likely to become a bigger problem as more and more terrain
variations are utilized and more aesthetic fine-tuning is being done.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?16612>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs