URL:
  <http://gna.org/bugs/?16612>

                 Summary: Terrain tile variation randomization differs
in-game and in the editor
                 Project: Battle for Wesnoth
            Submitted by: zookeeper
            Submitted on: Thursday 09/02/10 at 06:13
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Graphics
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: trunk
        Operating System: all

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Details:

The way terrain tile variations are assigned, for example the multi-hex
mountains, is done differently in the editor and in-game, meaning that your
mountain range will end up looking different than how you made it look in the
editor.

It's a major problem for fine-tuning map aesthetics (especially mountains)
since you can't see how the map will actually look like only by using the
editor, and likely to become a bigger problem as more and more terrain
variations are utilized and more aesthetic fine-tuning is being done.




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?16612>

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