Follow-up Comment #11, bug #16544 (project wesnoth):
I've reproduced the bug with the official windows release (but not with the
self-compiled since it uses older boost version) on win xp. Here's some
backtrace from gdb:
Breakpoint 1, 0x00966f60 in std::terminate ()
(gdb) bt
#0 0x00966f60 in std::terminate ()
#1 0x0096d1e8 in __cxa_rethrow ()
#2 0x036d9428 in ?? ()
#3 0x0022efa0 in ?? ()
#4 0x00b9417c in std::basic_ios<char, std::char_traits<char> >::_M_setstate
()
#5 0x02721c78 in ?? ()
#6 0x0022efa0 in ?? ()
#7 0x036d941c in ?? ()
#8 0x00af5636 in std::istream::get ()
#9 0x00000001 in ?? ()
#10 0x00afb605 in std::basic_string<char, std::char_traits<char>,
std::allocator
<char> >::basic_string ()
#11 0x00cac7b7 in gamemap::read(std::string const&)::__func__ ()
#12 0x0022eecb in ?? ()
#13 0x036d9410 in ?? ()
#14 0x016d941c in ?? ()
#15 0x036d9410 in ?? ()
#16 0x036d941c in ?? ()
#17 0x0088cbf3 in tokenizer::tokenizer ()
#18 0x0086f519 in (anonymous namespace)::parser::parser ()
#19 0x00872872 in read_gz ()
#20 0x00447ad4 in game_config::config_cache::read_file ()
#21 0x00449c51 in game_config::config_cache::read_cache ()
#22 0x0044a82c in game_config::config_cache::load_configs ()
#23 0x00407f4f in (anonymous namespace)::game_controller::load_game_cfg ()
#24 0x00409588 in (anonymous namespace)::game_controller::init_config ()
#25 0x00411925 in do_gameloop ()
#26 0x0041393a in SDL_main ()
#27 0x0095e34b in console_main (argc=1, argv=0x3fa278)
at ./src/main/win32/SDL_win32_main.c:217
#28 0x0095e529 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x241f09 "",
sw=10) at ./src/main/win32/SDL_win32_main.c:353
#29 0x0095df66 in main ()
(gdb) continue
Continuing.
Program exited with code 03.
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