Follow-up Comment #2, bug #16583 (project wesnoth):
The worst offenders in "cutscenes" are [delay] and [move_unit_fake]. Those
two, at least, should be as easy to ignore as [message] is.
I know I can set the acceleration at maximum, and then set it back when I'm
through the opening, but that's annoying, and I have to remember that there
is a long delay in the upcoming scenario: You can't speed up the game
*during* the opening. (If you are running at 1.5x or 2x, holding down shift
won't help either.)
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